2D Sprite Sheet Grid Slicer, Animation Previewer & CSS Keyframe Generator
Slice, animate, and debug 2D sprite sheets right in your browser. Configure uniform grids or custom cell bounding boxes, preview frame-by-frame loop animations at up to 60 FPS with onion skinning, and export CSS steps() keyframes or Phaser/Godot JSON metadata.Documentation & FAQs ↓
2D Sprite Sheet Animation Grid & FPS Step Previewer
Step-frame sequencer, zoomable pixelated viewport, grid slice inspector & CSS @keyframes exporter.
Grid Dimensions & Speed
Real-time bounding box indicates the sub-rectangle parsed by the CSS background-position sequencer.
/* CSS Steps Animation for Sprite Sheet */
.sprite-character {
width: 64px;
height: 64px;
background-image: url('spritesheet.png');
background-repeat: no-repeat;
background-position: 0 0;
animation: play-sprite 0.67s steps(8) infinite;
image-rendering: pixelated;
}
@keyframes play-sprite {
from { background-position: 0px 0px; }
to { background-position: -512px 0px; }
}Step-by-Step Instructions
4 Steps to CompletionUpload your sprite sheet image (PNG with alpha transparency recommended) or select a sample character.
Specify frame width, frame height, total frame count, and any border spacing or offsets.
Set playback speed in Frames Per Second (FPS) and choose playback mode (Loop, Ping-Pong, or One-Shot).
Copy the generated CSS animation keyframe snippet, Phaser JSON texture atlas, or download individual sliced PNG frames.
Practical Use Cases & Real-World Scenarios
Interactive Grid Slicing & Auto-Detection
Define frame dimensions (e.g., 32x32, 64x64), columns, rows, padding, and margins, or auto-detect sprite bounding boxes against transparent alpha backgrounds.
Real-Time FPS & Loop Playback Controller
Preview walking, idle, and combat animations with adjustable framerates (1 to 60 FPS), ping-pong bounce loops, frame skipping, and single-step stepping.
CSS steps() & Canvas Code Generator
Generates clean CSS animation keyframes using steps(N) timing functions, HTML5 Canvas render loops, and WebGL UV texture coordinate arrays.
Game Engine Atlas JSON Exporter
Exports compatible sprite atlas definitions for Phaser 3, Godot 4 TileSet/SpriteFrames, PixiJS, and Unity sprite slice manifests.
Frequently Asked Questions
Why do sprites sometimes 'jitter' or wobble during animation playback?↓
How does CSS steps() timing function animate sprite sheets?↓
Does this tool support non-uniform or irregularly packed sprite sheets?↓
What is the benefit of ping-pong animation playback?↓
Can I export sliced frames as separate PNG files?↓
15 Best Game Development Software in 2026
Dive deeper into the foundational technical concepts behind this tool on our editorial blog. Includes comprehensive hardware benchmarks, case studies, and best practices.
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